Tesis de maestría
URI permanente para esta colecciónhttps://hdl.handle.net/11056/30821
(tesina, tesis de maestria, trabajo final de maestría, trabajo final de master, trabajo final de máster, trabajo final de postgrado
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Examinando Tesis de maestría por Materia "ADQUISICIÓN DE SEGUNDO LENGUAJE"
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Ítem Motivation as a key factor to facilitate the achievement of meaningful learning when teaching english as a foreign language in higher education(Universidad Nacional, Costa Rica, 2024) Cantillano Rodríguez, Karla AndreaMotivation is very important for effective learning, especially when teaching English as a Foreign Language (EFL) in higher education. It helps students engage with the material, participate actively, and overcome challenges. On the other hand, teachers who are motivated can inspire learners by making lessons interesting and relevant to their lives and goals, creating positive learning environments and using teaching methods that meet their needs. Innovative teaching practices also play a big role in keeping students motivated. When instructors are passionate about their work, they are more likely to use creative and effective teaching methods. Consequently, that attitude encourages pupils to participate more, think critically, and develop skills for lifelong learning. Working together and using creative teaching methods further enhance motivation by meeting the needs of different learning styles. Focusing on motivation in EFL education helps students gain the skills and confidence they need for academic and professional success.Ítem The usage of virtual learning environments and gamification to keep the engagement of EFL students during class and off class time in virtual classes(Universidad Nacional, Costa Rica, 2024) Morales Hernández, JosselineSince the usage of technology in the classrooms is increasing rapidly, the purpose of this paper is to present different advantages and disadvantages of using virtual Learning Environments (VLEs) and gamification to keep the engagement of EFL students, during class time and off class time in virtual classrooms by analyzing and collecting information from different authors that show the teachers and students’ opinion on the topics. The findings demonstrated that even though VLEs and Gamification have both advantages and disadvantages, there are more positive aspects, such as online communication, instant feedback, promotion of independent thinking, improving psychological-related aspects in students, increasing motivation and engagement, and more, while a few of the disadvantages found were the cost of having a VLE, the difficulty for students to use the tools provided, the students’ opinion on the games and competitivity. With this information, an educator can analyze whether or not to use these elements in his or her classes.
