Mejora del equilibrio, atención y concentración después de un programa de entrenamiento exergame en la persona adulta mayor
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Fecha
2018
Autores
Santamaría, Keven Gerard
Salicetti Fonseca, Alejandro
Solano Mora, Luis Carlos
Moncada Jiménez, Jose
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Editor
Universidad Nacional, Costa Rica
Resumen
Objetivo: determinar si la práctica aguda y crónica con el videojuego Dance Dance Revolution (DDR®) produce una mejora significativaen la atención, concentración, balance estático y balance dinámico en personas adultas mayores. Materiales y Método: Se administró un tratamientode 15 sesiones con el video juego Dance Dance Revolution a 27 personas adultas mayores con edad promedio de 63.15 ± 5.79 años, quienes fueronasignados aleatoriamente a un grupo experimental y control. Se aplicó una batería de pruebas (TUAG, Plataforma de fuerza, Efecto Stroop y ToulousePierón) antes y después de la primera sesión y al finalizar la sesión 15. Resultados: El análisis de varianza mostró las siguientes interaccionessignificativas: TUAG (EA, p= 0.0001; EC, p= 0.0001), Stroop (EA, p= 0.0001; EC, p= 0.0001), Toulousse Pierón (EA, p= 0.015; EC, p= 0.002). Enlos componentes del balance estático se encontraron las siguientes interacciones significativas: DS [Fz/m] (EA, p= 0.015; EC, p= 0.004), VCopy (EC,p= 0.0001), DS Copx (EC, p= 0.006). Conclusión: La práctica del exergame DDR®, se mejora significativamente el balance dinámico y la atención.No se apoya la mejora de la concentración y el balance estático
Objective: to determine whether acute and chronic practice of the video game «Dance Dance Revolution» produces significant improvementsin attention, concentration, and static and dynamic balance in elderly. Methods: 15 treatment sessions with the video game «Dance Dance Revolution»were administered to 27 senior citizens with mean age of 63.15 ± 5.79 years, who were randomly assigned to either an experimental or control group.A battery of tests was applied (TUAG, force platform, Stroop Effect and Toulouse Pieron) before and after the first session and after session 15. Results:Analysis of variance showed the following significant interactions: TUAG (EA, p= 0.0001; EC, p= 0.0001), Stroop (EA, p= 0.0001; EC, p= 0.0001),and Toulousse Pierón (EA, p= 0.015; EC, p= 0.002). In the components of the static balance, significant interactions were found as follows: DS [Fz/m] (EA, p= 0.015; EC, p= 0.004), VCopy (EC, p= 0.0001), and DS Copx (EC, p= 0.006). Conclusion: The practice of the exergame DDR®significantly improved dynamic balance and attention. Improvement of concentration and static balance is not supported
Objective: to determine whether acute and chronic practice of the video game «Dance Dance Revolution» produces significant improvementsin attention, concentration, and static and dynamic balance in elderly. Methods: 15 treatment sessions with the video game «Dance Dance Revolution»were administered to 27 senior citizens with mean age of 63.15 ± 5.79 years, who were randomly assigned to either an experimental or control group.A battery of tests was applied (TUAG, force platform, Stroop Effect and Toulouse Pieron) before and after the first session and after session 15. Results:Analysis of variance showed the following significant interactions: TUAG (EA, p= 0.0001; EC, p= 0.0001), Stroop (EA, p= 0.0001; EC, p= 0.0001),and Toulousse Pierón (EA, p= 0.015; EC, p= 0.002). In the components of the static balance, significant interactions were found as follows: DS [Fz/m] (EA, p= 0.015; EC, p= 0.004), VCopy (EC, p= 0.0001), and DS Copx (EC, p= 0.006). Conclusion: The practice of the exergame DDR®significantly improved dynamic balance and attention. Improvement of concentration and static balance is not supported
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© Copyright: Federación Española de Asociaciones de Docentes de Educación Física (FEADEF)
Palabras clave
ANCIANOS, VIDEOJUEGOS, CONCENTRACIÓN, ATENCIÓN, ELDERLY, VIDEO GAME, CONCENTRATION, CONCENTRATION