Experiencia del uso del móvil en el curso EIF200 Fundamentos de Informática de la Carrera de Ingeniería en Sistemas de Información de la Universidad Nacional de Costa Rica
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Fecha
2017
Autores
Corrales Ureña, Miguel Arturo
Hernández Ruiz, Irene
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Editor
Editorial Virtual Argentina (Argentina)
Resumen
Resumen. Este trabajo presenta los resultados y las lecciones aprendidas, como parte de una estrategia piloto de la aplicación del m-Learning. Se desarrolló en dos grupos de estudiantes del primer nivel de la carrera de Ingeniería en Sistemas de Información en dos sedes diferentes de la Universidad Nacional (Sede Omar Dengo, Campus Benjamín Núñez y Sede Brunca, Campus Coto). Para abordar esta estrategia, los actores educativos utilizaron como medio de organización y comunicación dos grupos de WhatsApp y dos aulas virtuales, distribuidos por Sede; así como la aplicación MediBangPaint App para apoyar el proceso de aprendizaje.
Abstract. This work presents the results and lessons learned, as part of a pilot strategy for the application of m-Learning. It was developed in two groups of first-level students of the Information Systems Engineering degree at two different campuses of the National University (Omar Dengo Campus, Benjamín Núñez Campus and Brunca Campus, Coto Campus). To address this strategy, educational actors used two WhatsApp groups and two virtual classrooms, distributed by Headquarters, as a means of organization and communication; as well as the MediBangPaint App to support the learning process.
Abstract. This work presents the results and lessons learned, as part of a pilot strategy for the application of m-Learning. It was developed in two groups of first-level students of the Information Systems Engineering degree at two different campuses of the National University (Omar Dengo Campus, Benjamín Núñez Campus and Brunca Campus, Coto Campus). To address this strategy, educational actors used two WhatsApp groups and two virtual classrooms, distributed by Headquarters, as a means of organization and communication; as well as the MediBangPaint App to support the learning process.
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Palabras clave
APRENDIZAJE, ENSEÑANZA, APLICACIONES MÓVILES, LEARNING, TEACHING, MOBILE APPS, EDUCACIÓN SUPERIOR