Aplicaciones del programa "El Geómetra" en la enseñanza del tema de Funciones en secundaria
Archivos
Fecha
2002
Autores
Gutiérrez Ruíz, Grettel
Martínez Rodríguez, Margot
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Editor
Universidad Nacional (Costa Rica)
Resumen
Este proyecto invita a reflexionar sobre la importancia de la incursión de los avances tecnológicos en la educación secundaria. Constantemente vemos como la tecnología nos lleva por nuevos rumbos, y aunque hasta hace pocos años ver o tocar una computadora era un privilegio, ahora son muy pocas as personas que de una u otra manera no conocen lo que es o cómo funciona. Si las cosas siguen por ese camino, no hará falta que transcurra mucho tiempo más para que las nuevas generaciones de computadoras estén al alcance de la mayoría de las personas. La tecnología ha llegado para quedarse y nosotros debemos formarnos para poder adaptarnos a un nuevo mundo. Aún así, muchas de las técnicas utilizadas para enseñar en la secundaria son las mismas que hace 50 años. No es aceptable que la generación del 2000 esté aprendiendo con métodos que podrían considerarse antiguos e inadecuados para nuestros tiempos. Sobre todo si se considera que el proceso de enseñanza-aprendizaje, en particular de la matemática, puede ser apoyado con las computadoras de diversas maneras. Por ejemplo, el programa "El Geómetra" (Geometer's Sketchpad) favorece la creación de ambientes de aprendizaje que orientan la enseñanza de la matemática mediante la exploración y el descubrimiento. Aunque fue desarrollado para ser usado en Geometría, sus aplicaciones pueden extenderse al campo de las funciones, dado que es posible construir gráficos interactivos. Nuestra investigación expone una estrategia didáctica de aprendizaje en matemática, específicamente en el tema de funciones, utilizando un ambiente de laboratorio y basadas en el logro de los objetivos del Programa de Estudios del Ministerio de Educación Pública para ciclo diversificado de Matemática del año 2001.
This project invites us to reflect on the importance of the incursion of technological advances in secondary education. We constantly see how technology takes us in new directions, and although until a few years ago seeing or touching a computer was a privilege, now there are very few people who in one way or another do not know what it is or how it works. If things continue that way, it won't take much longer for new generations of computers to be available to most people. Technology is here to stay and we must train to adapt to a new world. Still, many of the techniques used to teach in high school are the same as 50 years ago. It is not acceptable that the generation of 2000 is learning with methods that could be considered old and inappropriate for our times. Especially if it is considered that the teaching-learning process, particularly in mathematics, can be supported with computers in various ways. For example, the "Geometer's Sketchpad" program encourages the creation of learning environments that guide the teaching of mathematics through exploration and discovery. Although it was developed to be used in Geometry, its applications can be extended to the field of functions, since it is possible to construct interactive graphics. Our research exposes a didactic learning strategy in mathematics, specifically on the subject of functions, using a laboratory environment and based on the achievement of the objectives of the Study Program of the Ministry of Public Education for a diversified cycle of Mathematics in 2001.
This project invites us to reflect on the importance of the incursion of technological advances in secondary education. We constantly see how technology takes us in new directions, and although until a few years ago seeing or touching a computer was a privilege, now there are very few people who in one way or another do not know what it is or how it works. If things continue that way, it won't take much longer for new generations of computers to be available to most people. Technology is here to stay and we must train to adapt to a new world. Still, many of the techniques used to teach in high school are the same as 50 years ago. It is not acceptable that the generation of 2000 is learning with methods that could be considered old and inappropriate for our times. Especially if it is considered that the teaching-learning process, particularly in mathematics, can be supported with computers in various ways. For example, the "Geometer's Sketchpad" program encourages the creation of learning environments that guide the teaching of mathematics through exploration and discovery. Although it was developed to be used in Geometry, its applications can be extended to the field of functions, since it is possible to construct interactive graphics. Our research exposes a didactic learning strategy in mathematics, specifically on the subject of functions, using a laboratory environment and based on the achievement of the objectives of the Study Program of the Ministry of Public Education for a diversified cycle of Mathematics in 2001.
Descripción
Gutiérrez Ruíz, G. & Martínez Rodríguez, M. (2002). Aplicaciones del programa "El Geómetra" en la enseñanza del tema de Funciones en secundaria. [Tesis de Licenciatura]. Universidad Nacional, Costa Rica.
Palabras clave
ENSEÑANZA DE LAS MATEMATICAS, TEACHING MATH, FUNCIONES (MATEMATICAS), FUNCTIONS (MATH), ENSEÑANZA SECUNDARIA, MATEMATICAS